Community Engagement
STEAM Day@HKUST
STEAM Day@HKUST offers an exciting opportunity for participants to explore science, technology, engineering, arts, and mathematics through interactive activities and hands-on experiences. In 2026, activities are organized under the following four categories:
- Life and Environment (生命與環境)
- Matter, Energy and Changes (物質、能量和變化)
- Earth and Space (地球與太空)
- Science, Technology, Engineering and Society (科學、科技、工程與社會)
From thrilling competitions and robot showcases to hands-on DIY corners and fun challenges, there’s something for students, teachers, and the public! 130 activities and programs including Interactive Game Booths / Project Demonstrations, DIY Corners, Robot Demonstration & Display from University Student Teams as well as STEAM Competition Experience, are designed to spark interest in science, technology, engineering, arts, and mathematics (STEAM) among more than 5,000 participants throughout the three-day event.
STEAM Tutor Team
The STEAM Tutor Team was founded in 2018 with the aim of providing training for undergraduate students from diverse disciplines who are passionate about STEAM. The programme empowers students to apply their knowledge and skills to serve the community. Over the years, STEAM tutors have been equipped with technical expertise and hands‑on experience in designing, developing, and delivering STEAM workshops and activities for school students and the general public.
不同背景的学生均可参与计划的各种活动,旨在提升学生自信,并为整体社会创造和谐与正面气氛。我们善用参加者的反馈和评估来衡量iSTEAM的影响,并透过与其他大专院校合作,推动专上学生在计划中把二十一世纪技能学以致用。
我们相信计划能燃亮学生对学习科学丶数学丶工程的兴趣,启发更多青少年成为科学家和工程师,也鼓励培养对有特殊需要人士的同理心。
「水底机械人大赛」是滙丰/科大青少年机械人计划其中一项重要活动,承蒙香港上海滙丰银行有限公司慷慨赞助,在2017至2020连续三个学年提供独特的iSTEAM(即共融丶科学丶科技丶工程丶艺术和数学) 教育平台。计划由超过250名大专生负责,他们带领逾5,500名小四至中三的学生和老师,一同享受体验式学习和社区参与活动。参加者包括有特殊教育需要丶残障丶来自弱势社群和少数族裔的学生和他们的老师。
HKUST - ExxonMobil iSTEAM Program
The program is driven by two core, highly interconnected activities. First, it focuses on the comprehensive training of HKUST university students from various disciplines. Through this phase, the program equips these university students with practical project management skills, alongside hands-on expertise in project design, hardware, and software.
Second, the program empowers these university students to utilize what they have learned to deliver STEAM knowledge to younger generations through a workshop and competition. Serving primary and secondary school students, this event challenges younger participants to work in teams to build, program, and operate robots for strategic missions. By acting as mentors and tutors, HKUST students actively bridge the gap between higher education and youth development, fostering hands-on problem-solving and inspiring the next generation of STEAM innovators.
为听障儿童而设的应用程式
计算机科学及工程学系的王启新教授丶胡锦添教授及研究助理林志强先生为听障儿童研发了听力及言语训练应用程式,以安卓手机应用程式技术,革新了现有的纸本听觉训练工具。本流动移动应用程式方便在家训练,并为家长和老师提供更有效的支援。儿童用者的表现可以发送给治疗师以评估学习进度,家长或孩子也可以在社交媒体上分享进步情况。
此应用程式於2014及2015年「无障碍网页嘉许计划」获得金奖。
凸字打印机
由两位2010年度电子及计算机工程学系毕业生制作的凸字打印机大大降低了印刷成本,同时提升了把文字转化为凸字的效率。这款为视障人士而设的创新工具不但方便用家,而且屡获本地和国际工程设计奖的殊荣。
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2011年度香港资讯及通讯科技奖的最佳创新及研究奖(大专及大学)金奖
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2011年度 香港资讯及通讯科技奖的最佳创新及研究奖(大专及大学)优异证书-最佳商业价值及最佳社会责任
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2010年度泛珠三角安利杯大学生计算机作品赛金奖及最佳创新奖
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2010年第10届国际亚太资讯及通讯科技大奖优异奖
内置认知疗法的数码相框
本发明由3名电子及计算机工程学系毕业生创作,内置多款与日常生活图像有关的游戏,旨在提升长者的认知功能。项目於公开比赛赢得以下奖项:
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2008-09全港青少年科技创意设计比赛的最具创意奖
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2008年Samsung联校精英创意科技设计比赛的最卓越大奖和最具创意大奖
Android App for Médecins Sans Frontières (MSF)
Three Computer Science and Engineering (CSE) students and Dr. Jogesh K. MUPPALA volunteered their free time to implement an Android App for Médecins Sans Frontières Hong Kong (無國界醫生). The app was designed to help MSF with their awareness raising and fundraising efforts. The app, featuring support for English, Traditional and Simplified Chinese, enables users to access the latest field news, photos and videos of MSF, as well as frontline sharing of MSF field workers. It is available for free from the Google Play store.